The release of the Oculus Rift CV1 virtual reality headset, acquired by Facebook, and the emergence of the first-generation HTC Vive, radically transformed the VR industry. Without these headsets, the virtual world as we know it today would not exist. They played a crucial role in shaping and advancing VR technology.
The Oculus Rift CV1 and HTC Vive were wired headsets that required a high-performance computer with a powerful graphics card. Each headset came with a set of sensors that connected to the computer or a power outlet. Most importantly, they offered a full-fledged device that you could wear to experience genuine VR content.
Thanks to their lightweight design, weighing only a few hundred grams, and their decent resolution, players would become fully immersed in virtual reality. The introduction of these headsets unveiled a new technology, prompting people to explore its potential uses. This marked a turning point for the VR industry, leading to the development of various startups in the B2B segment. The headsets opened up new opportunities for creating unique virtual worlds that are impossible to experience in real life, becoming a unique selling proposition. From 2018 to 2020, the first VR attractions began to appear prominently in shopping malls. These attractions were set up as kiosks, they primarily utilized the HTC Vive headset connected by wires.
A few years later, people began to consider the need to develop wireless devices for creating free-roam VR games, where players could freely move around the gaming area and interact with other participants. This marked a significant breakthrough in VR game development, leading to the emergence of the first free-roam VR projects such as Zero Latency, ANVIO, The Void, and others.